Verdansk POIs - Call of Duty: Warzone (2025)

Dam

Dam

Situated in the snowy northwest, this large hydroelectric complex offers massive height advantage with towering walls and long sightlines perfect for snipers controlling movement along open roads. The water here is frozen, so players must avoid submerging and instead seek hard cover or high ground. Bunker 04 beneath contains high-tier loot accessible via codes, making this a critical strategic point. The Dam features eight sluice gate towers and maintenance towers offering interior stairwell access and vantage points, with escape routes off its side.

Military Base

Military Base

A sprawling compound with barracks, hangars, guard towers, and large open pads of containers, crates, and missile batteries. The southern part includes stacked walls and corrugated office huts offering tight interiors and cover opportunities. The base's southeastern perimeter has a guard tower, metal hut, and barricades near the main entrance marked by the Verdansk crest, providing both direct and surreptitious entry options. Bunkers 5 and 11 within offer valuable loot zones and elevated defensive positions with 360-degree views.

Quarry

Quarry

Set on three different tiers near wooded mountains, the Quarry features warehouses, refineries, dirt roads, and rail lines. It's rough terrain with large rock ledges and outcrops suitable for defensive stances, plus wooded areas above for ambushes. Players must navigate narrow snaking paths that connect to other northern and eastern zones. The large brick loading warehouse offers an L-shaped shelter with roof access for high ground, enabling climactic engagements both inside and on the surrounding yards.

Airport

Airport

One of Verdansk's largest landmarks, the Airport has a wide runway exposed to sniper fire, several hangars packed with loot, a control tower with panoramic sightlines, and dense adjacent apartment complexes. The open runway creates vulnerability, so control of interiors is essential for defensive play. Maintenance areas and nearby roads offer diverse rotate options for squads.

Train Station

Train Station

A multi-tiered structure with a glass dome, platforms, shops, and metro access. Workshops add tight corridors for intense firefights. Outdoor balconies and rooftops provide sniper perches. The seasonal addition of a moving train introduces dynamic loot and movement challenges. Its strategic location connects to Promenade and Downtown.

Hospital

Hospital

A central Verdansk landmark with multiple floors, staircases, and wide-open wards that see fierce confrontations. Rooftop access facilitates flanking maneuvers while ambulance bays and adjacent outbuildings supply quick loot and cover. The hospital acts as a pivotal mid-map engagement point.

Stadium

Stadium

The National Acropolis Arena is now breached, with openings in the roof and ziplines for quick ingress and egress. Multiple vertical layers and surrounded seating offer layered sniper and combat zones. Urban areas surrounding it provide escape paths but players must beware of threats from the high ground.

Downtown

Downtown

Verdansk's dense urban core with skyscrapers, narrow alleys, and complex vertical gameplay options. Interiors are maze-like with rooftop sniper positions dominating firefights. The layout suits trap-heavy, aggressive squads thriving on chaos and close-quarters combat.

Promenade

Promenade

This merged East-West zone features residential complexes, gas stations, and commercial buildings. Known for its constant street brawls, it contains many routes for retreat or attack, acting as a bridge between Train Station and Hospital.

Hills

Hills

Open, rolling green hills with scattered memorials and the Coastal Memorial landmark. Whisper-quiet and strategic, this zone contains hidden Bunker 0, offering critical late-game loot and stealth opportunities favored by snipers and players seeking tactical advantage.

Park

Park

Featuring walkways, benches, and the War Memorial, Park offers limited cover in open space. Adjacent Bunker 10 contains high-tier loot, making Park a contested landing and combat area with emphasis on alertness and fast reaction.

Port

Port

A bustling shipping yard comprising cranes, container stacks, and warehouses. Cranes provide height advantage and sightlines while narrow container aisles favor ambushes. Large open docks raise exposure risk from snipers, with trenches and shoreline cover adding alternate routes.

Storage Town

Storage Town

This logistics hub consists of container yards and warehouses, dense with cover from trucks and crates. Popular early-game hotspot for melee combat and regrouping, with plenty of tactical corners and vehicle clutter.

Superstore

Superstore

A large retail building revamped with basement and rooftop fighting zones. The basement offers fresh ambush pathways, while rooftop landings often trigger immediate firefights. Intense close-quarters combat defines this location.

TV Station

TV Station

Broadcast studios with rooftop antennas providing balanced long and close-range combat. Indoor corridors are tight and challenging for positioning, while towers are favored sniper nests.

Lumber

Lumber

An industrial area composed of timber yards and sawmills. Combats here are medium-range and ambush-heavy amid piles of wood and machinery, mixing outdoor and indoor fights.

Boneyard

Boneyard

An aircraft scrapyard with open sightlines near metal wrecks and enclosed hangars. Limited escape routes make this a cautious player's environment, balancing risk and reward.

Prison

Prison

Fortified compound featuring cell blocks, watchtowers, narrow corridors, and intense close- to mid-range firefights. Guard towers provide critical overwatch positions.

Farmland

Farmland

Open fields with scattered farmhouses and silos favor a slower-paced tactical style. Wide sightlines suit snipers and vehicle play, while buildings provide defensive cover and ambush points.